The development of information and communication technology has brought significant changes in the world of education, especially in the implementation of online learning. Currently, learners have wide access to various digital learning platforms, which allows the learning process to no longer be limited to physical classrooms or a single learning resource. This condition encourages the birth of a multi-source-based learning approach that demands an active and creative role from educators.
In the midst of this ease of access, teachers not only play a role as conveyors of information, but also as learning designers who are able to create a fun, interactive and meaningful learning atmosphere. For this reason, teachers are required to be more innovative in developing applications or digital learning media that suit the needs of students, while supporting the achievement of learning objectives effectively.
The Digital Learning Media Development Competition was organized as a form of appreciation for teachers’ creativity and innovation in designing and implementing online learning applications. Through this competition, teachers’ original works in the form of digital platforms or media can be raised, shared, and developed more widely, thus providing inspiration and a real contribution to improving the quality of learning in the digital era.
Digital Media Beyond Boundaries: Innovating for Sustainable and Creative Global Education
Encouraging teachers' creativity and innovation in developing digital learning media or applications that support effective and fun online learning processes.
Facilitate teachers to showcase their best work in the form of digital learning platforms or applications as a result of technology implementation in teaching and learning activities.
Improve teachers' pedagogical competence and digital literacy, especially in designing and utilizing learning media based on information and communication technology (ICT).
Building an ecosystem of sharing best practices among educators in terms of developing learning media that is adaptive to the needs of the times.
Inspire and expand the use of educational technology as an effort to support the transformation of multi-source-based learning and independent learning.
Digital Learning Media as the core product. This can be in the form of an application (web-based, mobile, or desktop), an interactive platform, a MOOC (Massive Open Online Course), a simulation, educational serious games, an interactive digital module, or media enhanced with Augmented
Reality/Virtual Reality (AR/VR). The work must be functional and testable, not just a design mock-up; a mature prototype is acceptable.
Demonstration Video as a mandatory supplement, with a maximum duration of 5-7 minutes. This video must showcase the main features of the media, how to use it, the target users, and its pedagogical advantages and innovations. lipkmn-fkip@ecampus.ut.ac.id
User Guide as a mandatory supplement, with a maximum length of 10 pages (see page 16)
Participants can be: individuals, or A team consisting of a maximum of 3 people (If it is a team, it is mandatory to attach a statement letter of contribution from each member).
There are no restrictions on the platform or technology used, to encourage freedom of innovation.
Media produced must be accessible or testable on common operating systems or browsers, such as: Windows, Android, iOS, Chrome, Firefox.
The digital media submitted must be the original work of the participant or team.
The submitted work must be: A functional product that is ready to be tested or has been implemented on a limited scale.
Participants must provide full access to the judges to test the digital learning media during the assessment period, in the form of: This access can be a public URL for web applications (with or without a demo account), an installation file for mobile or desktop applications along with clear installation and usage guides, or access to a third-party platform if the media was developed there.
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